Slap-it Together
Developer & Publisher: Head Tilt Games
Role(s): Creative & Visual Director, Lead Artist, Programmer, Game Designer.
Game Engine: Unity
Tags: Couch Co-op, Arcade, casual, zombies
Release Date: 2024
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Trailer
Slap-It Together is a co-op, zombie slapper being made by Head Tilt Games in the Unity game engine.
My role in on this project is as the Visual Director and Lead Artist. I am in charge of the look and design of the environments and characters. The majority of the models in the game are made by me and animated by me. At the start of the project I helped with a lot of the programing, but as the project went on I started focusing solely on the visual side of things.
Millions Of Minions
Developer & Publisher: Head Tilt Games
Role(s): Creative & Visual Director, Lead Artist, Programmer, Game Designer.
Game Engine: Unity
Tags: Dungeon Crawler, Topdown, Roguelite.
Release Date: December 2020
Awards: Bafta YGD Finalist
Steam
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Google Play
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Bafta YGD
Millions of Minions is Head Tilt Games first commercial project.
I was the only artist on the team, so I made all the art assets and did all of the animations.
I also worked as the second main programmer. I was the one that created the dungeon generation, worked on the enemy and boss AI as well as many other things.
Dodger's Box
Publisher: Head Tilt Games
Role(s): Solo Dev.
Game Engine: Unity
Tags: Casual, Arcade.
Release Date: Aug 18, 2021
Youtube
Dodger’s Box is a mobile game I created for Head Tilt Games.
The main goal I had for this game was to make the player feel cool as they dodged around obstacles and destroyed turrets. Based on the feedback I got from playtests, I managed to achieve this.
The second goal was to create the game within a month’s time. I did it in around 3 weeks.
(Due to changes with Google, the game is no longer available on the Google Play Store)
I Will Not Die.
Publisher: Pocket Fun Games
Role(s): Solo Dev
Game Engine: Unity
Tags: Platformer, Metroidvania
Release Date: April 4, 2022
Itch
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Ludum Dare 50
Bash
Publisher: Pocket Fun Games
Role(s): Solo Dev
Game Engine: Unity
Tags: FPS, Arena shooter, Doom inspired
Release Date: Dec 13, 2021
Itch
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7DFps 2021
Bash is a Doom Eternal inspired game I made for the 7DFPS jam in 10 days.
It has 4 different enemies and the player has 4 weapons to use.
My goal for this game was to make a fast-pace fps that uses the same combat design of Doom Eternal. Visually, I wanted it to have a brightly colored art style. With shading similar to cartoons, where the backgrounds are more rendered and characters are cell-shaded.
A Nimrod and Monsters
Publisher: Pocket Fun Games
Role(s): Solo Dev
Game Engine: Unity
Tags: Bullet-hell, Exploration.
Release Date: Mar 15, 2021
Itch
A Nimrod and Monsters is an exploration game where the player explores a procedurally-generated island to collect research on the different creatures in the game by fighting them or taking a photo of them.
The game was made in 10 days for the 7DRL jam.
This game features 10 different enemies, each with their own attacks and behaviors. It also has 20 unique guns the player can find and equip.
I further polished the game after the jam. Mostly just bug fixes and an improvement to the main menu.
Paradise Mecha
Publisher: Pocket Fun Games
Role(s): Solo Dev
Game Engine: Unity
Tags: Wave Survival, Hack & Slash
Release Date: Oct 6, 2021
Itch
Turrim 3D
Publisher: Head Tilt Games
Role(s): 3D Modeler, Only Animator, Programmer, Game Designer.
Game Engine: Unity
Tags: Retro, Fps.
Release Date: Apr 26, 2021
Itch
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Ludum Dare 48
Turrim 3D was created for Ludum Dare 48 in 72 hours.
I was in charge of the style of this game. My goal was to create a pixelized 3D game with some retro inspirations.
While there was a another 3d modeler on the team, I was the one that made the majority of the art for the game as well as handling some of the programming.
This was my first proper game made in the Unity game engine.
I had already made 2 mobile games in another engine at this point and used what I learned from them to make this one.
My goal was to create a simple puzzle game where I could easily create levels.
(Due to changes with Google, the game is no longer Available on the Play Store)
Snack'N Jack
Publisher: Head Tilt Games
Role(s): Only Artist, Only Animator, Programmer, Game Designer.
Game Engine: Unity
Tags: Bullet-hell, Survival.
Release Date: Oct 05, 2020
Itch